Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xmQ4M-bzJ2e-Diuz8-v9aSz-RBUWJ | 20/23/9 | 87.0 | 1.07 | 2026-07-02 18:15:56 · 49m 12s | |
| CSGO-HVias-kbRmd-5vEMy-366Ys-uWq7C | 12/19/7 | 67.0 | 0.81 | 2026-06-27 20:21:48 · 35m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.