Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6EEOA-BVEvN-3wt7m-sAGT2-8LhWA | 20/10/1 | 96.9 | 1.54 | 2026-07-06 18:30:08 · 26m 14s | |
| CSGO-Ntcuh-URzh9-fnycT-O6JLC-7TQ7B | 18/14/4 | 91.7 | 1.25 | 2026-07-03 01:28:49 · 33m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.