Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-J5icW-F5eeU-uhxcz-fDysX-XZrKG | 12/18/4 | 54.6 | 0.72 | 2026-06-13 21:23:16 · 36m 55s | |
| CSGO-dKLvt-PGDaQ-C3jMm-wcQHO-6wJoD | 8/14/3 | 63.5 | 0.66 | 2026-06-13 20:49:47 · 25m 43s | |
| CSGO-h4nYu-DdqZZ-F7Ozi-mMi4T-eR9jE | 11/10/5 | 66.9 | 1.10 | 2026-06-13 20:09:23 · 26m 13s | |
| CSGO-CL3Lq-jRcyV-rAAQY-EEvZZ-huxwQ | 10/26/9 | 53.1 | 0.53 | 2026-06-13 19:08:23 · 48m 53s | |
| CSGO-qOSAk-nayi3-woGFc-Oe2DT-XQaYO | 15/9/5 | 83.3 | 1.30 | 2026-06-13 18:06:18 · 26m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.