Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6qteL-msNDn-4HL6Y-D7mKj-Z5O3A | 9/17/7 | 64.0 | 0.75 | 2026-07-04 12:23:49 · 33m 29s | |
| CSGO-69vuj-AadLU-uMcTx-7fcEP-LmztJ | 7/14/7 | 42.9 | 0.67 | 2026-07-03 22:57:08 · 28m 46s | |
| CSGO-vOqJo-Lyrep-T5bLV-3FOih-Vt3NF | 21/26/10 | 90.8 | 1.11 | 2026-07-03 18:02:56 · 45m 21s | |
| CSGO-UcKsj-YYsH2-HV8kS-WRCbW-rG64E | 4/4/0 | 8.2 | 0.29 | 2026-07-03 05:39:15 · 23m 48s | |
| CSGO-b7P7v-Akb7i-TBEbG-drDsw-kfFnK | 11/15/7 | 95.3 | 1.01 | 2026-07-02 23:20:31 · 23m 21s | |
| CSGO-DwZzN-kKMFY-eWd3x-G3AwC-vJedJ | 6/17/5 | 61.7 | 0.56 | 2026-06-28 12:23:46 · 26m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.