Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wchLr-kTY6a-pYGjc-RDK4z-KeS8N | 18/15/3 | 75.7 | 1.09 | 2026-07-02 18:14:30 · 34m 48s | |
| CSGO-tzJD2-2XLkR-B7Ypp-yHqPk-mtLMB | 6/9/0 | 39.6 | 0.46 | 2026-07-02 15:33:25 · 21m 38s | |
| CSGO-HwXrX-C8D3F-TVZMS-OBCWv-VN3tJ | 19/15/2 | 91.7 | 1.19 | 2026-07-01 18:56:13 · 31m 43s | |
| CSGO-BbeGu-fXxfu-f2kzD-k69ru-UNv5G | 8/18/5 | 57.0 | 0.54 | 2026-06-30 11:24:53 · 32m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.