Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-57zt3-zVu8n-eR99o-BaPKq-EX6ZJ | 18/14/5 | 81.3 | 1.21 | 2026-06-29 15:12:10 · 38m 40s | |
| CSGO-PMhz7-Zqzw3-rfQcF-XdKZk-mtLMB | 21/17/4 | 90.4 | 1.26 | 2026-06-29 09:29:15 · 41m 15s | |
| CSGO-W52i2-RmeGQ-qLmCs-9nW7H-wcUiA | 21/16/4 | 103.9 | 1.38 | 2026-06-26 21:00:48 · 36m 39s | |
| CSGO-kuhyw-nrVVk-wfr4M-HARxa-rjNYE | 3/14/4 | 52.3 | 0.27 | 2026-06-24 20:35:02 · 24m 12s | |
| CSGO-jTTUv-qe9rc-BNNQ7-NqLv4-6UwsP | 19/12/4 | 100.4 | 1.59 | 2026-06-18 18:46:35 · 33m 8s | |
| CSGO-WbiGu-iESf3-iTOPR-ZA2oR-TbCRE | 17/12/3 | 86.2 | 1.34 | 2026-06-08 18:22:55 · 33m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.