Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ofPpy-Rj2dF-KnTVO-eymKY-R7pxA | 9/14/6 | 56.2 | 0.74 | 2026-07-06 16:31:21 · 37m 14s | |
| CSGO-moQCE-V3j9F-PrQ5D-uFtC6-tUD3J | 6/12/3 | 57.1 | 0.68 | 2026-06-21 21:02:18 · 22m 16s | |
| CSGO-fEapd-6iVkw-MtuDB-be25e-L5WwP | 28/18/4 | 93.9 | 1.42 | 2026-06-20 01:06:27 · 51m 42s | |
| CSGO-seMEO-fTnjD-CNOZX-dBEOG-U9JjC | 25/20/7 | 86.8 | 1.34 | 2026-06-17 22:21:04 · 49m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.