Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-k55Ry-my45s-QJaXh-FGhHi-2NKDR | 15/19/8 | 87.2 | 1.01 | 2026-07-03 00:14:52 · 38m 23s | |
| CSGO-JYZVr-uOFv2-T9Zao-yp2sL-SwJ5O | 13/18/7 | 72.0 | 0.93 | 2026-06-28 22:08:02 · 33m 19s | |
| CSGO-RrooC-aMDXu-KRRpx-vRGrA-zUD3J | 17/16/5 | 82.2 | 1.16 | 2026-06-28 20:45:27 · 39m 22s | |
| CSGO-GwXJs-N7sPn-Ynhse-rer3U-EmG4C | 20/24/6 | 82.0 | 0.92 | 2026-06-23 20:05:26 · 48m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.