Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bijqn-uJpwn-RfZfq-3MkZk-ps68F | 19/19/10 | 85.0 | 1.14 | 2026-06-29 07:15:00 · 51m 0s | |
| CSGO-Q5kZ5-dYX7F-9Vxnn-PBKvs-JXykG | 30/22/7 | 110.2 | 1.47 | 2026-06-29 06:14:45 · 56m 50s | |
| CSGO-fuJJD-WEscx-nkG4x-qThNF-sKurD | 22/15/3 | 98.2 | 1.36 | 2026-06-29 05:26:11 · 42m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.