Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xzKKD-kV97o-z25zM-bJUtq-vhjTL | 13/17/8 | 92.4 | 0.92 | 2026-07-03 20:24:13 · 33m 37s | |
| CSGO-wxbN6-2KWYx-sKNZH-LAP4u-C34BO | 11/16/2 | 75.7 | 0.82 | 2026-07-03 19:44:15 · 26m 55s | |
| CSGO-M7PdM-9paQC-J3Oxn-OYkh5-ABnkP | 19/19/5 | 94.9 | 1.31 | 2026-07-03 19:10:13 · 31m 5s | |
| CSGO-5UVbh-vUeqv-8a29W-DUotw-FMXDJ | 19/19/6 | 87.3 | 1.18 | 2026-07-03 18:23:26 · 37m 9s | |
| CSGO-shbHQ-7J7DM-4k9UX-WM6F3-ozioE | 13/16/13 | 85.7 | 1.08 | 2026-06-28 20:43:58 · 31m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.