Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OhGv2-sXFLo-daFHB-xcEHb-R5vjN | 9/17/5 | 62.1 | 0.68 | 2026-06-29 21:18:22 · 31m 23s | |
| CSGO-vV2wY-pizTk-Txh5a-umRSi-kOijD | 8/14/2 | 54.5 | 0.65 | 2026-06-26 16:55:50 · 26m 3s | |
| CSGO-Bkuqz-aTU8r-fuHxV-fFwcp-u2dOQ | 10/8/6 | 85.9 | 1.23 | 2026-06-26 14:19:42 · 28m 26s | |
| CSGO-SNNvd-OL5ZC-esDAZ-yABvG-8w9TM | 21/9/7 | 111.0 | 1.77 | 2026-06-26 13:49:40 · 24m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.