Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EAZQi-KsWtd-J6ZJw-ZfXOQ-66r4N | 39/23/5 | 137.5 | 1.79 | 2026-07-05 21:31:58 · 54m 48s | |
| CSGO-Jdez5-khxP6-3s5S2-r98eb-FkBAA | 34/16/7 | 112.7 | 1.77 | 2026-06-15 13:57:26 · 47m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.