Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8qOsd-LfxXq-6wcUP-GpOLz-9rVrC | 11/19/2 | 54.5 | 0.58 | 2026-07-05 19:09:45 · 30m 9s | |
| CSGO-taO3K-VkOOb-H4MFD-e62Vc-VYK9P | 16/21/4 | 92.5 | 0.86 | 2026-06-28 17:49:38 · 32m 4s | |
| CSGO-J6r9t-isEY6-CyeQZ-cyTFs-vWHzN | 8/18/6 | 53.4 | 0.62 | 2026-06-27 19:21:37 · 36m 39s | |
| CSGO-VTQFC-nduKM-J6CWZ-NhCeE-BynUE | 15/15/9 | 83.6 | 1.16 | 2026-06-26 16:41:56 · 32m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.