Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nFWip-8snO5-KZGFU-MLEjr-vWHzN | 17/17/9 | 113.1 | 1.26 | 2026-07-03 06:59:33 · 34m 24s | |
| CSGO-GODhV-WPaAO-MPWOC-TxBzS-aGn6J | 10/18/7 | 70.0 | 0.85 | 2026-06-28 20:17:46 · 38m 41s | |
| CSGO-ZyBrK-OaKtL-ETui4-W2uPb-R5vjN | 10/14/7 | 73.5 | 0.86 | 2026-06-28 19:42:52 · 31m 5s | |
| CSGO-9hYUm-Mv7nv-8Tyqx-tzbyZ-5ueiK | 10/20/8 | 49.0 | 0.56 | 2026-06-28 18:42:03 · 43m 0s | |
| CSGO-FZBiN-eo3ER-zixkO-7CMaS-dvV9G | 11/19/7 | 53.7 | 0.77 | 2026-06-28 17:45:24 · 37m 1s | |
| CSGO-i5KKb-e4UhW-n5NqC-z3doO-PbJGG | 20/17/10 | 83.6 | 1.29 | 2026-06-27 21:01:16 · 39m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.