Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OAzhY-Un82Q-c7BFt-OPnqT-eR9jE | 14/13/6 | 62.1 | 1.06 | 2026-06-24 20:57:41 · 33m 19s | |
| CSGO-ku2nB-YujSq-H5aPp-UknaA-MdNEL | 12/16/2 | 56.8 | 0.75 | 2026-06-24 20:11:36 · 32m 18s | |
| CSGO-zTvN4-7RA3n-tz7EB-iAJmT-b8KeB | 20/16/6 | 91.8 | 1.20 | 2026-06-24 19:19:39 · 40m 23s | |
| CSGO-3eHkG-BWLtd-7sXqf-mW7C4-O2GGG | 16/20/3 | 75.9 | 0.93 | 2026-06-23 18:26:45 · 38m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.