Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XGChf-FM6bR-5wbae-9eUf3-seYfE | 7/17/5 | 52.6 | 0.51 | 2026-07-03 13:46:48 · 30m 49s | |
| CSGO-wEeZe-7Uyfa-YCxD4-diai7-SLr7C | 24/20/8 | 90.5 | 1.30 | 2026-07-01 18:57:40 · 45m 16s | |
| CSGO-mcDL3-SkOwq-ApQxN-6yFU8-XpeOQ | 16/8/5 | 99.7 | 1.60 | 2026-06-30 15:53:31 · 25m 15s | |
| CSGO-V9DNO-wa6Aw-V3jWe-2NNth-OYTSH | 23/6/5 | 143.7 | 2.23 | 2026-06-30 15:23:38 · 26m 39s | |
| CSGO-LhdQu-Ls4sv-f3aWF-7rAiF-UxqFF | 17/19/5 | 74.2 | 1.09 | 2026-06-28 19:39:06 · 41m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.