Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6uY9S-j5VKp-DUj7J-KRGQk-nOGSQ | 15/7/6 | 97.8 | 1.67 | 2026-07-06 17:28:21 · 22m 45s | |
| CSGO-UMZz8-NtZjU-CB9io-fTuPH-o8MUD | 18/16/3 | 88.7 | 1.24 | 2026-07-05 22:01:54 · 32m 34s | |
| CSGO-srKYn-CeZwK-tOMWK-VUtSZ-bFhCG | 8/2/1 | 56.7 | 1.37 | 2026-07-05 17:40:20 · 16m 50s | |
| CSGO-zCEFe-ssuU9-8RtKz-qmGQV-UGOJM | 12/22/5 | 42.1 | 0.61 | 2026-07-04 20:44:23 · 48m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.