Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KcF8A-PKuKr-KGRuo-xSApL-mxF4C | 20/15/3 | 95.1 | 1.43 | 2026-06-24 07:35:01 · 36m 45s | |
| CSGO-nR3vv-3tZoP-8JCmY-8e4Zz-2MUSH | 26/18/9 | 90.1 | 1.37 | 2026-06-23 20:40:55 · 45m 12s | |
| CSGO-AToje-dYpQP-4YL4K-6k42A-jdBpF | 11/18/7 | 61.0 | 0.76 | 2026-06-23 14:41:10 · 42m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.