Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-b5iex-o6uZC-bo2Dv-DxXSK-LJiPK | 10/16/5 | 57.3 | 0.75 | 2026-07-05 11:29:35 · 30m 15s | |
| CSGO-MENxX-FRYbe-srWuF-xhsPj-ZDxHL | 21/13/2 | 114.7 | 1.57 | 2026-07-04 02:48:14 · 24m 13s | |
| CSGO-xL5VW-PKwa4-q5dky-EWCKK-sbjsF | 15/8/3 | 94.3 | 1.60 | 2026-07-04 02:22:52 · 20m 21s | |
| CSGO-pFrhM-rMnth-muFBd-nYf6u-YrJTK | 17/18/4 | 74.8 | 0.86 | 2026-07-04 01:21:55 · 36m 55s | |
| CSGO-TUs2t-EUsjd-8aAqs-qxMMu-FhnEM | 11/16/5 | 74.3 | 0.90 | 2026-06-22 18:38:11 · 26m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.