Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5MNuf-YiOOo-c6bhV-rO6kQ-66r4N | 12/18/10 | 78.7 | 0.99 | 2026-07-02 14:54:28 · 33m 23s | |
| CSGO-yc7Q3-os9hc-9dPEz-OBLcS-tadyC | 9/17/11 | 64.2 | 0.69 | 2026-07-01 09:54:00 · 37m 30s | |
| CSGO-AeWwH-257Gm-RDO9R-PntOj-9hs8O | 15/19/3 | 69.9 | 0.99 | 2026-06-30 21:58:14 · 35m 51s | |
| CSGO-EBjMn-LbqEt-SbwEK-o33YK-WTZfE | 10/13/4 | 55.3 | 0.73 | 2026-06-28 15:49:01 · 39m 4s | |
| CSGO-w4F9z-3wXbV-bxoFw-b5YpN-9v4ZJ | 17/14/7 | 90.9 | 1.21 | 2026-06-20 22:22:04 · 34m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.