Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WtsXa-pj9Of-bKXkS-Vra3h-PFYXC | 21/17/5 | 97.9 | 1.31 | 2026-06-28 21:55:57 · 33m 29s | |
| CSGO-4ZUHy-cCbBO-qG28A-Uuwe8-AVVzE | 22/16/5 | 138.7 | 1.49 | 2026-06-28 21:22:35 · 30m 19s | |
| CSGO-iCvnk-wLAJO-rXb35-sFe6M-t8MUD | 17/16/3 | 94.1 | 1.25 | 2026-06-28 20:41:09 · 32m 56s | |
| CSGO-TnSFj-YveHU-cK4fL-yUQ3N-6GLXL | 20/12/3 | 106.5 | 1.45 | 2026-06-28 20:12:06 · 25m 38s | |
| CSGO-emr3C-XvjsF-qZWy6-9kiFV-j7xbE | 17/19/9 | 97.7 | 1.12 | 2026-06-28 17:43:55 · 40m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.