Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mz8so-nJ7Ux-GtRaK-KnDGd-dZx9H | 23/15/6 | 113.6 | 1.71 | 2026-07-03 17:58:01 · 34m 12s | |
| CSGO-zpHDQ-nUXaf-sR2DR-2BDZX-T6TvD | 15/13/4 | 79.0 | 1.27 | 2026-06-21 19:29:08 · 26m 34s | |
| CSGO-QLrdN-uhQ7W-thHQK-iGfij-tiOUD | 13/13/0 | 73.5 | 1.11 | 2026-06-18 19:11:36 · 23m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.