Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kHFwB-DbxJu-vmHmz-NGChQ-iwGyB | 15/13/5 | 77.6 | 1.14 | 2026-07-05 20:14:20 · 33m 30s | |
| CSGO-H5iDe-Au3rX-ACBap-CpFpT-HRz6A | 28/13/2 | 134.8 | 2.12 | 2026-07-05 19:37:58 · 30m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.