Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KCSGf-LHbzt-Fm536-8z7Kk-3svoO | 13/15/2 | 76.1 | 0.89 | 2026-06-29 19:59:59 · 26m 18s | |
| CSGO-k2bMF-ccqQk-QsiZA-HjqBv-CrahQ | 10/17/3 | 56.5 | 0.70 | 2026-06-25 18:24:13 · 33m 40s | |
| CSGO-N4qEz-eurTL-uW3Hw-ndcoj-WXEFN | 13/18/2 | 82.0 | 0.81 | 2026-06-24 20:46:28 · 32m 47s | |
| CSGO-QrNh8-Rx5ua-aVDmJ-9i25q-ECBcO | 22/16/7 | 103.3 | 1.41 | 2026-06-22 19:25:46 · 35m 21s | |
| CSGO-3zZM2-7Mu3n-ZQkoh-ohfSt-UXOYE | 19/14/6 | 72.2 | 1.28 | 2026-06-21 12:03:47 · 39m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.