Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Hfrkw-W3rL6-qPXxc-h7qZh-2EkwG | 13/18/7 | 60.8 | 0.81 | 2026-07-07 19:02:49 · 34m 31s | |
| CSGO-R4N2f-uZwCw-Cc3cE-CVfp4-ABnkP | 13/12/5 | 61.6 | 1.18 | 2026-06-23 19:11:09 · 35m 52s | |
| CSGO-X3dtm-eoQJ6-FhBjK-Em7sx-OfX2Q | 18/23/7 | 75.9 | 1.02 | 2026-06-21 11:21:15 · 42m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.