76561198170351866
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Provisional — based on only 4 analyzed matches. Firms up as more of this player's games get processed.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-17.7%Peak single-match outcome anomaly 24.1/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
Avg K/D 1.73 across 4 of our matches (penalty scales above 1.4)
5.4% of kills through walls across 4 analyzed matches (penalty scales above 4%)
3.6% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 4 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ofaob-3L7rj-kSHNJ-CBdZ9-XpeOQ | 13/17/6 | 77.3 | 0.94 | 2026-07-03 20:03:01 · 35m 37s | |
| CSGO-6YTre-L8Hi7-YxB4v-uzD4D-8J5RG | 19/8/1 | 91.7 | 1.69 | 2026-07-02 21:05:40 · 31m 25s | |
| CSGO-SfjCf-iyKu8-w3os2-foJXz-vLJjC | 8/14/1 | 65.3 | 0.74 | 2026-06-23 10:29:28 · 27m 38s | |
| CSGO-rhEXi-QyMb5-9LwYm-GOFmZ-8tQVP | 16/5/1 | 85.6 | 1.63 | 2026-06-18 20:21:38 · 27m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.