Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Z5bL3-v83Dn-TUyFG-p2Nou-8MEKO | 27/18/11 | 132.4 | 1.71 | 2026-07-09 05:19:57 · 37m 42s | |
| CSGO-eZCav-HsFt7-337O5-5RG6D-4Sm6J | 11/18/5 | 57.5 | 0.72 | 2026-07-04 23:25:40 · 34m 55s | |
| CSGO-V3Cqp-cLd6U-WrjhT-aTbGu-RhC3J | 13/15/3 | 71.6 | 0.94 | 2026-07-04 22:51:03 · 29m 41s | |
| CSGO-OPHcY-eEOOr-hqvzQ-zLQTN-hRyQN | 20/19/5 | 96.9 | 1.18 | 2026-07-04 05:10:32 · 34m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.