Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-76LfT-KUWt7-aqF6N-MWfCX-cQaYO | 6/13/1 | 53.7 | 0.54 | 2026-06-23 19:01:35 · 23m 36s | |
| CSGO-oHi5F-c7A74-f2LGT-A3YBb-KupJN | 15/18/5 | 75.5 | 1.04 | 2026-06-14 15:42:32 · 42m 23s | |
| CSGO-u9KRG-asV25-HoxpE-MOmTB-feQ3A | 19/23/5 | 60.8 | 0.90 | 2026-06-14 14:38:29 · 48m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.