Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ttSWu-pbpVQ-6ZsmZ-LK2ad-CuybE | 12/8/7 | 88.6 | 1.39 | 2026-07-03 21:26:16 · 24m 48s | |
| CSGO-f9NOO-OTPsz-tOK2Q-uqs27-Rq8FP | 19/17/7 | 92.4 | 1.34 | 2026-07-03 19:59:03 · 32m 51s | |
| CSGO-okqAG-95qc3-cWcUh-nn5kF-NojoE | 18/15/9 | 102.6 | 1.43 | 2026-07-02 19:37:49 · 26m 58s | |
| CSGO-27fXp-w6mtk-GZzdD-a29Nc-pZG8D | 13/10/6 | 92.2 | 1.34 | 2026-07-01 18:01:41 · 22m 17s | |
| CSGO-VqHaT-LfuW6-cKrm8-3iQhD-fcWoN | 11/17/5 | 80.9 | 0.78 | 2026-06-28 20:24:34 · 27m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.