76561198170086779
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
TeamDocks rating & ADR trend · last 6 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JmOJH-SKNiY-tqGjf-ibyDh-GEuWK | 6/22/4 | 27.7 | 0.34 | 2026-07-04 19:28:36 · 54m 12s | |
| CSGO-8Co4L-fcruA-yqn5J-9uLaz-f25qB | 22/23/2 | 59.7 | 0.90 | 2026-07-04 18:32:52 · 48m 37s | |
| CSGO-dSTzL-ACzfY-dCywv-LYkJa-fuW5F | 4/12/10 | 51.2 | 0.57 | 2026-07-03 20:10:04 · 34m 55s | |
| CSGO-CZboR-ODdQm-EQs85-Mhqnu-N3MAK | 13/16/8 | 74.2 | 0.93 | 2026-06-29 18:12:07 · 44m 30s | |
| CSGO-Eo4ha-z3x9f-MLD37-4wRCb-KupJN | 8/19/8 | 47.6 | 0.57 | 2026-06-15 18:43:56 · 38m 32s | |
| CSGO-UMU23-xQOyN-yUNSA-KWcCD-BynUE | 8/10/6 | 67.3 | 1.01 | 2026-06-15 18:12:24 · 27m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.