Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NanCy-fjCyq-WtcMx-TUajC-cpEVF | 13/24/4 | 54.2 | 0.65 | 2026-07-01 21:02:55 · 42m 51s | |
| CSGO-sYcDc-8BK7X-7YmO4-sRi4P-jwhrM | 12/12/7 | 74.6 | 1.12 | 2026-06-16 19:40:41 · 32m 53s | |
| CSGO-ts63D-toeKy-kwqJj-bLizQ-HnF8D | 12/13/10 | 81.3 | 1.20 | 2026-06-15 17:07:27 · 33m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.