Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TrQft-6dV8S-CtXjM-BRMfV-rG64E | 11/18/3 | 59.3 | 0.75 | 2026-07-05 23:12:29 · 32m 56s | |
| CSGO-C7Pra-KQDTP-3EtXU-rXsyd-pipNO | 8/14/9 | 81.0 | 0.80 | 2026-07-04 20:26:30 · 29m 26s | |
| CSGO-sx4P2-PR37u-SNMuy-ir6wZ-FvxfF | 7/16/3 | 56.2 | 0.47 | 2026-07-03 05:14:08 · 19m 55s | |
| CSGO-6mxfD-Wn8qR-o4vMC-L3kwv-VCZQM | 13/16/1 | 54.7 | 0.87 | 2026-07-02 22:29:37 · 37m 0s | |
| CSGO-YqH6k-9ZTuY-4QOGc-GsoYW-rPdKP | 25/8/5 | 113.1 | 1.86 | 2026-07-02 21:14:18 · 34m 29s | |
| CSGO-2tSwa-EzXOa-YNH3X-whYZO-DJsiB | 22/11/3 | 100.0 | 1.61 | 2026-06-16 21:48:29 · 36m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.