Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OKVTp-TY8s5-JuB5G-AHsmF-V9jbN | 25/17/5 | 110.8 | 1.57 | 2026-07-05 15:34:15 · 39m 31s | |
| CSGO-qFM5y-n246B-GK7Er-aKMJr-yfUGQ | 17/16/2 | 64.0 | 1.08 | 2026-07-04 16:14:06 · 36m 7s | |
| CSGO-XQjDi-cGbpR-tMRDf-dXUE3-2zYUN | 15/16/5 | 84.9 | 1.02 | 2026-07-03 20:43:59 · 29m 3s | |
| CSGO-cE3kn-tN8A7-rr24s-ZNxMK-ScHLH | 15/15/4 | 81.9 | 0.99 | 2026-07-03 15:32:21 · 29m 58s | |
| CSGO-onGU5-HVSEK-BwrrL-W6D54-WMwzF | 16/14/1 | 92.8 | 1.40 | 2026-07-02 13:36:27 · 24m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.