Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-c5hcF-BLEWs-dm4fN-oXGbt-osMHA | 19/15/9 | 90.5 | 1.35 | 2026-07-11 21:07:39 · 39m 55s | |
| CSGO-9eWn9-hYvGj-RcGZo-BV3Pf-ftLMB | 15/15/5 | 93.5 | 1.20 | 2026-06-26 18:11:24 · 23m 29s | |
| CSGO-CLnDH-2xmH4-JCpPx-FyJJL-mcCkE | 12/13/3 | 96.9 | 1.06 | 2026-06-26 17:50:06 · 18m 23s | |
| CSGO-3TBEd-CeasK-74S6a-ky7bW-C7xsP | 21/11/7 | 130.8 | 1.77 | 2026-06-25 14:06:47 · 30m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.