Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-A7MXX-XHQdy-U7LYQ-J2eSA-KeiGH | 14/22/10 | 68.0 | 0.86 | 2026-07-03 21:47:49 · 54m 59s | |
| CSGO-vq9sr-Jj8KW-42PAp-N8QQv-fVt8O | 17/15/5 | 75.6 | 1.09 | 2026-06-24 19:56:14 · 34m 31s | |
| CSGO-VEAqt-JncMZ-FcFms-QfQWR-EG6KQ | 20/20/7 | 70.6 | 1.02 | 2026-06-23 19:10:28 · 49m 19s | |
| CSGO-7ZAZo-WStRu-tUFEZ-SF3up-jsnAL | 24/16/6 | 106.9 | 1.61 | 2026-06-23 18:31:51 · 36m 14s | |
| CSGO-Q4RNV-B6ZkA-6cjYy-kD3xL-38JzN | 19/11/7 | 99.6 | 1.69 | 2026-06-21 18:13:09 · 25m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.