Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jN4Vq-OxR5y-M3xJT-UtM57-aUPRO | 11/17/10 | 91.7 | 0.94 | 2026-07-04 22:44:17 · 35m 28s | |
| CSGO-Xj25G-ppjpC-LScS2-KhH7T-8Q9zP | 25/17/0 | 110.7 | 1.52 | 2026-06-30 16:44:17 · 37m 1s | |
| CSGO-A6BXs-UJ4vB-iSqG7-nPhSN-K8o3B | 13/8/3 | 80.4 | 1.32 | 2026-06-29 20:21:14 · 24m 41s | |
| CSGO-PJWDi-OrrVZ-LRyAZ-Wifca-wPdKP | 16/18/10 | 72.2 | 1.09 | 2026-06-29 19:42:43 · 35m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.