Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xJj9j-wDEyX-CVfhY-6LT6z-CCLwF | 11/16/7 | 57.5 | 0.82 | 2026-07-05 11:27:09 · 32m 28s | |
| CSGO-bdWbB-E5b3w-pnhpt-pWqvE-4Sm6J | 21/16/6 | 122.3 | 1.62 | 2026-06-23 18:57:58 · 29m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.