Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qF52h-CafvZ-4RcYc-8Pfj6-ZeQ3A | 21/14/9 | 137.4 | 1.73 | 2026-06-29 19:15:16 · 35m 48s | |
| CSGO-fVLED-Y696c-qaNH4-uxbhQ-3Q9zP | 22/20/7 | 84.0 | 1.12 | 2026-06-15 13:32:32 · 47m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.