Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UhrZy-9adWD-sCtoT-OuajV-AvxfF | 7/9/1 | 54.9 | 0.73 | 2026-06-25 21:45:16 · 15m 44s | |
| CSGO-AHDY3-DQtHV-P5aeR-PTVPj-APxDK | de_sanctum |
14/7/1 | 111.0 | 1.57 | 2026-06-25 21:25:29 · 16m 21s |
| CSGO-T8MU3-KRNSa-XGvi8-kyd9a-4YKsE | 9/9/4 | 65.6 | 1.08 | 2026-06-25 21:13:58 · 9m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.