Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-V7Kfx-RAj4U-jqfms-7QpuZ-suGvM | 9/13/1 | 68.5 | 0.73 | 2026-07-01 18:42:29 · 19m 20s | |
| CSGO-nvXuF-xuiSs-TeOVo-aVWBS-ebaEC | 14/17/8 | 76.4 | 1.04 | 2026-06-30 09:53:43 · 35m 4s | |
| CSGO-4e4tD-oNLwC-9Nf33-HTbFV-HGXbD | 22/11/8 | 123.0 | 1.84 | 2026-06-26 06:23:56 · 30m 5s | |
| CSGO-DemWO-cwfxo-cSneV-YLwBv-j34uC | 15/15/2 | 102.6 | 1.20 | 2026-06-26 05:53:13 · 27m 39s | |
| CSGO-eA69p-8L8Kx-kVojG-PM386-myBcO | 15/14/5 | 91.3 | 1.26 | 2026-06-13 18:45:36 · 27m 17s | |
| CSGO-yrLok-2rBRH-uXa8J-c7cRe-G6LHA | 19/3/3 | 129.1 | 2.29 | 2026-06-11 19:19:41 · 20m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.