Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vsoZz-wawns-nFJKa-ZBm2V-EaoYF | 9/23/7 | 55.9 | 0.55 | 2026-07-03 05:39:15 · 41m 12s | |
| CSGO-uB5Rj-aTUpE-Thkxt-Ffpao-qhjTL | 9/15/9 | 57.0 | 0.80 | 2026-06-29 19:22:30 · 27m 53s | |
| CSGO-ELRcd-ebCh5-N5aps-SQipz-RrSnB | 20/16/4 | 118.3 | 1.51 | 2026-06-22 13:06:21 · 27m 29s | |
| CSGO-u58FA-Kpnjq-3Ydxt-ZCouy-RMwzF | 20/5/3 | 112.7 | 2.10 | 2026-06-18 21:12:32 · 20m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.