Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4LG2q-j69xi-o5hnH-PiFbu-JfX2Q | 5/14/4 | 33.3 | 0.42 | 2026-07-07 11:32:38 · 33m 43s | |
| CSGO-Pcdpa-RvWJR-8Nsjt-Jynzh-pE26A | 3/21/6 | 32.7 | 0.29 | 2026-07-06 19:50:00 · 37m 16s | |
| CSGO-AFY9z-K9bAy-TujP6-wV8Lt-7MnQD | 10/8/5 | 89.2 | 1.45 | 2026-07-06 19:20:36 · 17m 21s | |
| CSGO-CmYYN-m6Cah-EyAEa-LS5YP-THTCP | 9/6/4 | 78.2 | 1.31 | 2026-07-03 11:40:11 · 18m 53s | |
| CSGO-VDzad-DSc9n-ezQPP-td7iL-Vb37M | 14/14/9 | 87.9 | 1.31 | 2026-07-02 21:36:04 · 31m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.