Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Uf86p-QAU7n-tsRaT-N599J-28CBM | 11/10/4 | 56.4 | 1.15 | 2026-06-29 14:55:31 · 25m 49s | |
| CSGO-oVdrj-XW49O-doTCv-R79S5-ZAFKO | 18/15/7 | 82.6 | 1.25 | 2026-06-25 19:54:06 · 36m 18s | |
| CSGO-wkBfX-SAbzH-mOaxn-XROSq-bNmkP | 13/9/2 | 67.3 | 1.18 | 2026-06-25 19:17:07 · 31m 51s | |
| CSGO-5uDrQ-q5XQ5-FSHwA-rT8b3-8LhWA | 24/5/1 | 131.0 | 2.33 | 2026-06-21 14:37:42 · 23m 9s | |
| CSGO-jGevc-nu8Aw-Xb8Mj-OWJev-JNCEB | 22/12/3 | 102.7 | 1.69 | 2026-06-20 16:01:44 · 27m 56s | |
| CSGO-XWRMX-P3ynb-FV9Xs-xoxq9-PzBND | 13/10/3 | 92.5 | 1.31 | 2026-06-16 17:41:23 · 21m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.