Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8NBLG-Wd3WH-JQOxe-tyUjM-w77GJ | 14/19/4 | 71.9 | 0.81 | 2026-06-28 19:42:20 · 29m 37s | |
| CSGO-bWmQm-EeXCE-bPtRP-79Rnm-7XmfO | 19/16/6 | 118.3 | 1.38 | 2026-06-25 18:03:15 · 26m 15s | |
| CSGO-HkqJ5-ZLMBt-M9oFx-nVT2O-i84VH | 13/16/2 | 90.3 | 0.96 | 2026-06-21 12:07:19 · 26m 58s | |
| CSGO-wKKL9-U7WHD-3oRCe-svDTq-d34uC | 16/13/8 | 93.7 | 1.40 | 2026-06-16 17:17:32 · 26m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.