Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3Gs4H-rWHjX-mtmmT-aicuH-VnUaK | 6/17/8 | 44.4 | 0.44 | 2026-06-29 18:49:08 · 35m 45s | |
| CSGO-morQs-kAHKt-YJQiO-iRrVK-O9tvE | 14/15/6 | 79.5 | 1.03 | 2026-06-15 20:16:47 · 33m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.