Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9nxO6-ObO2b-ZTGBW-VL8DM-xH2cQ | 33/12/7 | 173.9 | 2.51 | 2026-07-02 21:35:49 · 26m 24s | |
| CSGO-VpT3O-OBmf8-8AKBC-7RSHN-MJpEM | 13/15/5 | 60.9 | 0.89 | 2026-07-02 19:17:39 · 36m 7s | |
| CSGO-oExop-omxad-ZkKR7-oF7t9-HebRF | 21/15/5 | 107.9 | 1.51 | 2026-06-24 19:15:31 · 38m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.