Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YvXCB-myyPi-buuBa-UvyDX-vkSSH | 15/13/3 | 87.7 | 1.28 | 2026-07-05 13:57:09 · 32m 53s | |
| CSGO-PAZ2D-kGXxN-arbCW-WzktH-ZcnwG | 16/24/7 | 72.4 | 0.79 | 2026-07-02 17:39:36 · 50m 22s | |
| CSGO-aFX77-mf8B7-nfHdG-OOyTr-MWjXM | 12/15/2 | 62.6 | 0.88 | 2026-06-26 17:10:44 · 32m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.