Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-brdzD-Z3rZ5-jBbrW-qvSFz-ONCEB | 16/8/4 | 80.7 | 1.52 | 2026-07-05 15:15:15 · 23m 41s | |
| CSGO-uZOuo-3pZRA-aQGux-fKqc9-hd5yD | 6/13/5 | 64.6 | 0.65 | 2026-07-04 14:05:10 · 23m 44s | |
| CSGO-Rw3sQ-w69WS-AA7Mi-Mh7y3-wVr3B | 10/16/2 | 49.4 | 0.56 | 2026-06-28 14:12:22 · 29m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.