Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aBQFq-VE4Tb-CooiU-9NF5U-omoUE | 14/18/5 | 84.1 | 0.93 | 2026-07-05 21:11:39 · 41m 16s | |
| CSGO-DZNhB-eweXt-ufQrY-tGCim-iNBYN | 10/15/8 | 63.6 | 0.96 | 2026-07-02 20:04:28 · 35m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.