Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KwqLM-jAaQW-HLEKa-JDOXd-k4yUO | 6/12/0 | 55.1 | 0.54 | 2026-07-04 10:38:48 · 19m 3s | |
| CSGO-hqCtF-SW6hB-cWfuw-S8tkY-QQksF | 6/18/5 | 50.1 | 0.38 | 2026-07-04 09:44:12 · 31m 40s | |
| CSGO-XAnsD-bqzKO-CxVch-GeyCJ-OKNQC | 20/17/3 | 94.0 | 1.29 | 2026-07-04 08:33:39 · 33m 4s | |
| CSGO-ath3n-VTijF-dZsD8-SUbdU-j7xbE | 17/26/4 | 71.8 | 0.75 | 2026-06-15 07:42:11 · 43m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.